I’m working on a Unity game to be deployed on Android, iOS, and Web. In the space-shooter readme file it states:
This will not build for web player. Web Player puts large amounts of restrictions on the available API, some of which Couchbase Lite makes use of.
So what do you recommend for a project like mine? Should I use cbLite for Android and iOS, and then somehow just access cbServer directly in the Web Player build?
Thanks in advance,